Unit Award Scheme

122667 UNREAL ENGINE BLUEPRINTING

In successfully completing this unit, the Learner will have

Evidence needed

shown knowledge of

1what 'blueprints' are and the way to open themSummary sheet and/or student completed work
2the way to attach blueprints to game objectsSummary sheet and/or student completed work
3what a 'node' is and which nodes are available to use within blueprintsSummary sheet and/or student completed work
4what 'logic' is and how it is designed for codeSummary sheet and/or student completed work
5the key terms needed to understand blueprintsSummary sheet and/or student completed work
6what 'input nodes' are and how they workSummary sheet and/or student completed work
7what 'functions' and 'macros' areSummary sheet and/or student completed work
8what 'refactoring' is and how it worksSummary sheet and/or student completed work
9how components are targeted through blueprintsSummary sheet and/or student completed work
10the key way blueprints can access and use timelinesSummary sheet and/or student completed work
11the way delays can be used within blueprintsSummary sheet and/or student completed work
12the way to troubleshoot blueprints to find where faults are occurringSummary sheet and/or student completed work

demonstrated the ability to

13create a functional blueprint inside Unreal Engine.Summary sheet

All outcomes recorded on an AQA Summary Sheet

Approved 6 December 2024Level - Level One