Unit Award Scheme
122667 UNREAL ENGINE BLUEPRINTING
In successfully completing this unit, the Learner will have | Evidence needed | |
---|---|---|
shown knowledge of | ||
1 | what 'blueprints' are and the way to open them | Summary sheet and/or student completed work |
2 | the way to attach blueprints to game objects | Summary sheet and/or student completed work |
3 | what a 'node' is and which nodes are available to use within blueprints | Summary sheet and/or student completed work |
4 | what 'logic' is and how it is designed for code | Summary sheet and/or student completed work |
5 | the key terms needed to understand blueprints | Summary sheet and/or student completed work |
6 | what 'input nodes' are and how they work | Summary sheet and/or student completed work |
7 | what 'functions' and 'macros' are | Summary sheet and/or student completed work |
8 | what 'refactoring' is and how it works | Summary sheet and/or student completed work |
9 | how components are targeted through blueprints | Summary sheet and/or student completed work |
10 | the key way blueprints can access and use timelines | Summary sheet and/or student completed work |
11 | the way delays can be used within blueprints | Summary sheet and/or student completed work |
12 | the way to troubleshoot blueprints to find where faults are occurring | Summary sheet and/or student completed work |
demonstrated the ability to | ||
13 | create a functional blueprint inside Unreal Engine. | Summary sheet |
All outcomes recorded on an AQA Summary Sheet
Approved 6 December 2024Level - Level One