Unit Award Scheme

122666 UNITY-SPECIFIC CODING CONVENTIONSĀ 

In successfully completing this unit, the Learner will have

Evidence needed

shown knowledge of

1what is meant by the term 'engine-specific code conventions' and the key reason they are necessarySummary sheet and/or student completed work
2what update and start do in Unity-specific codeSummary sheet and/or student completed work
3what Time.deltaTime does in Unity-specific codeSummary sheet and/or student completed work
4what triggers and collisions do in Unity-specific codeSummary sheet and/or student completed work
5how Unity code handles player controllersSummary sheet and/or student completed work
6how Unity code declares and transforms, eg Vector 2, Vector 3Summary sheet and/or student completed work
7the key ways the Unity input systems workSummary sheet and/or student completed work
8the key ways components are handled through codeSummary sheet and/or student completed work

demonstrated the ability to

9create a functional piece of code that utilises Unity-specific code conventions.Summary sheet and/or student completed work

All outcomes recorded on an AQA Summary Sheet

Approved 5 December 2024Level - Level One