Unit Award Scheme
122666 UNITY-SPECIFIC CODING CONVENTIONSĀ
In successfully completing this unit, the Learner will have | Evidence needed | |
---|---|---|
shown knowledge of | ||
1 | what is meant by the term 'engine-specific code conventions' and the key reason they are necessary | Summary sheet and/or student completed work |
2 | what update and start do in Unity-specific code | Summary sheet and/or student completed work |
3 | what Time.deltaTime does in Unity-specific code | Summary sheet and/or student completed work |
4 | what triggers and collisions do in Unity-specific code | Summary sheet and/or student completed work |
5 | how Unity code handles player controllers | Summary sheet and/or student completed work |
6 | how Unity code declares and transforms, eg Vector 2, Vector 3 | Summary sheet and/or student completed work |
7 | the key ways the Unity input systems work | Summary sheet and/or student completed work |
8 | the key ways components are handled through code | Summary sheet and/or student completed work |
demonstrated the ability to | ||
9 | create a functional piece of code that utilises Unity-specific code conventions. | Summary sheet and/or student completed work |
All outcomes recorded on an AQA Summary Sheet
Approved 5 December 2024Level - Level One