Unit Award Scheme

122665 UNDERSTANDING THE FUNDAMENTALS OF CODE DESIGN FOR GAME DESIGN

In successfully completing this unit, the Learner will have

Evidence needed

shown knowledge of

1what the term 'class structure' meansSummary sheet and/or student completed work
2what Object Oriented Programming (OOP) is and the key ways is it usedSummary sheet and/or student completed work
3what the main data types are and the way they workSummary sheet and/or student completed work
4what the term 'variables' means and the key ways they are usedSummary sheet and/or student completed work
5what the term 'function' or 'method' means and their key purpose in codeSummary sheet and/or student completed work
6what the term 'logic' means in codeSummary sheet and/or student completed work
7what an 'IF statement' is and the main ways they workSummary sheet and/or student completed work
8at least two alternatives to IF statementsSummary sheet and/or student completed work
9what the term 'refactoring' means and its key purposeSummary sheet and/or student completed work
10what 'comments' are in code and their key roleSummary sheet and/or student completed work
11the way to add comments to a chosen code languageSummary sheet and/or student completed work
12at least two naming conventions in code, the key things they are used for and reasons they are importantSummary sheet and/or student completed work
13what the term 'scope access' refers to, including what private and public scripts areSummary sheet and/or student completed work

demonstrated the ability to

14create a functional piece of computer code that works within a game engine.Summary sheet and/or student completed work

All outcomes recorded on an AQA Summary Sheet

Approved 6 December 2024Level - Level Two