Unit Award Scheme
122665 UNDERSTANDING THE FUNDAMENTALS OF CODE DESIGN FOR GAME DESIGN
In successfully completing this unit, the Learner will have | Evidence needed | |
---|---|---|
shown knowledge of | ||
1 | what the term 'class structure' means | Summary sheet and/or student completed work |
2 | what Object Oriented Programming (OOP) is and the key ways is it used | Summary sheet and/or student completed work |
3 | what the main data types are and the way they work | Summary sheet and/or student completed work |
4 | what the term 'variables' means and the key ways they are used | Summary sheet and/or student completed work |
5 | what the term 'function' or 'method' means and their key purpose in code | Summary sheet and/or student completed work |
6 | what the term 'logic' means in code | Summary sheet and/or student completed work |
7 | what an 'IF statement' is and the main ways they work | Summary sheet and/or student completed work |
8 | at least two alternatives to IF statements | Summary sheet and/or student completed work |
9 | what the term 'refactoring' means and its key purpose | Summary sheet and/or student completed work |
10 | what 'comments' are in code and their key role | Summary sheet and/or student completed work |
11 | the way to add comments to a chosen code language | Summary sheet and/or student completed work |
12 | at least two naming conventions in code, the key things they are used for and reasons they are important | Summary sheet and/or student completed work |
13 | what the term 'scope access' refers to, including what private and public scripts are | Summary sheet and/or student completed work |
demonstrated the ability to | ||
14 | create a functional piece of computer code that works within a game engine. | Summary sheet and/or student completed work |
All outcomes recorded on an AQA Summary Sheet
Approved 6 December 2024Level - Level Two