Unit Award Scheme

122053 UNDERSTANDING EVENT HANDLING IN SCRATCH

In successfully completing this unit, the Learner will have

Evidence needed

demonstrated the ability to

1use event handling to control program flow in the Scratch programming language, on at least one occasionSummary sheet

shown knowledge of

2the concept of event handling and its main applications in ScratchSummary sheet
3the common events and their main use in programming, eg key presses, mouse clicksSummary sheet

experienced

4creating a project using event handling in Scratch.Summary sheet

All outcomes recorded on an AQA Summary Sheet

Approved 6 September 2024Level - Level One