Unit Award Scheme
120959 DIGITAL YOUTH ENGAGEMENT SKILLS
In successfully completing this unit, the Learner will have | Evidence needed | |
---|---|---|
shown knowledge of | ||
1 | the key characteristics of generation Z (Gen Z) and generation Alpha (Gen Alpha) | Summary sheet |
2 | at least five interactive games and activities suitable for young people | Summary sheet |
3 | the role of play in learning and development | Summary sheet |
4 | how to use at least two digital and technology platforms for effective communication and engagement | Summary sheet |
5 | the key benefits of youth-centric decision-making | Summary sheet |
6 | the value of cross-generational problem-solving | Summary sheet |
demonstrated the ability to | ||
7 | learn at least three practical strategies to engage and build rapport with young people | Summary sheet |
8 | adapt and design at least two activities to meet the specific engagement goals | Summary sheet |
9 | how to facilitate productive interactions between young people and senior executives | Summary sheet |
experienced | ||
10 | the digital landscape preferred by young people | Summary sheet |
11 | the key roles of social media, online communities, and gamification in youth engagement | Summary sheet |
12 | the key role of young people in driving business impact. | Summary sheet |
All outcomes recorded on an AQA Summary Sheet
Approved 13 May 2024Level - Level One