Unit Award Scheme
116850 PROGRAMMING SKILLS (UNIT 6): HANGMAN
In successfully completing this unit, the Learner will have | Evidence needed | |
---|---|---|
shown knowledge of | ||
1 | the importance of using meaningful variable names throughout their code | Student completed work |
demonstrated the ability to | ||
2 | use either C#, Python or VB.NET to write a computer program to complete this unit | Student completed work |
3 | play the Hangman game at least five times to make sure they understand how it works | Summary sheet |
4 | write code to perform a validation check on the user guess to make sure the user can only enter letters of the alphabet | Student completed work |
5 | write code so that if the validation check fails the program displays the message 'Invalid Guess – Try Again.' and makes the user enter another guess | Student completed work |
6 | test their amended program works correctly by entering E, then 6, then A. | Summary sheet |
Code in Python, VB.NET or C# is available for this unit on request from uasregistration@aqa.org.uk. All outcomes recorded on an AQA Summary Sheet
Approved 25 January 2022Level - Level Two