Unit Award Scheme
108925 COMPUTER SCIENCE: PROGRAMMING A RETRO TEXT ADVENTURE IN SNAP!
In successfully completing this unit, the Learner will have | Evidence needed | |
---|---|---|
acquired an understanding of | ||
1 | what is meant by tables, records and fields as applied to data handling | Student completed work |
2 | what is meant by plain CSV files for storing records of data | Student completed work |
3 | the programming concept of selection, subroutines and iteration | Summary sheet |
4 | the Ask and Answer blocks in Snap! | Student completed work |
5 | the input, process, output model of computer programming | Summary sheet |
demonstrated the ability to | ||
6 | access and use the Snap! environment to develop computer programs | Summary sheet |
7 | create records of data in Excel and save as a CSV file | Student completed work |
8 | create records of data in Word and save as a CSV file | Student completed work |
9 | import data files into Snap! by using the set and map tool blocks | Summary sheet |
10 | use ‘stepping’ to locate and correct at least two logical errors in programs | Student completed work |
shown knowledge of | ||
11 | random numbers and how these can be used to develop a basic algorithm | Student completed work |
12 | the verb-noun command format of text adventure games | Summary sheet |
13 | the code, test, debug cycle of computer program development | Student completed work |
demonstrated the ability to | ||
14 | use the programming concept of Selection to choose which code to execute | Student completed work |
15 | use the programming concept of Subroutines to aid with decomposing problems | Student completed work |
16 | use the programming concept of Iteration to process tables, records and fields. | Student completed work |
All outcomes recorded on an AQA Summary Sheet
Approved 6 December 2017Level - Level Two